Obviously the solution is to schedule more time for bugfixing and polishing. But we all know how well that works. Devs see the timetable and start planning twice the content 他们 originally should deliver. Especially since software developers tend to have flat hierarchies.
如果您回到像blizz这样的小型工作室进行开发，所有问题的规模都会缩小，但是自然地，风险会增加，收入会减少。所以最"masterpieces" come from small studios. Also IIRC sc1 was pretty ridiculous before BW and I just checked the version history and 他们 were still fixing 崩溃es in patch 1.15. If anything Blizz got a good reputation because 他们 continued to support their games years after release.
我仍然认为EA's and Atvi's management long term hurt the gaming industry with their business decisions and are now reaping what 他们 sowed. But hey I like both better than google, so here's hoping that 他们 stand strong until google gets out of the market again.